Two worlds ii pc cheats6/11/2023 ![]() You don't start out with a polearm, but you'll either find one soon enough, or be able to buy one from a shop. HP regeneration will be enough to keep us healthy between battles until late game, at which point we'll have a shit ton of potions to use instead. Regardless of the weapon we still do the same thing though. The only other thing to thing to mention is that some enemies are strong against slashing attacks like our polearm, so we'll have a second weapon set with a blunt weapon. However, note that when a bunch of enemies attack you at once it can mess this up, when this happens try to counter the first attack as quickly as you can so you get the counter attack off before the other enemies hit you. Enemies can't block your counter attack either. While blocking/countering you can't be knocked down, and while blocking you take less damage. With a polearm equipped, this counter attack will cause you to spin around and hit every enemy nearby as many as 3 times. ![]() When an enemy attacks you, right after it connects hit. Hold to block when you are near an enemy. Most enemies are pretty big block whores, so the way we fight is pretty simple. As a result stick to the walkthrough until I mention it's fine to clear the region, just to be safe.Ĭombat in this game is pretty typical for ARPGs. Speaking of which, there's a few ways you can go exploring and screw up things for youself, just like Prince of Thieves. The way we resolve the former quest skips this issue. A main story uest you get in the first region can lead to you killing a quest giver for this questline, making this achievement unobtainable. ![]() Prince of Thieves is for the Thieves Guild questline. On my dummy account to make this walkthrough, I actually got 2 dungeons explored just for starting up the DLC, it went from 24-26 and popped the achievement during the first scene. You'll explore a few in the DLC, so having 20 or more and importing your save into the DLC will allow you to get it. If you don't have enough at the point of no return, your only option is the DLC. I have maps of all the areas with dungeons and teleports I found marked, so you can avoid the latter while you explore the former. Essentially, just visit the dungeons (go inside and leave) before you activate any teleports nearby. That's not my experience, but you might as well do it just in case. There's a thread on PST that postulates that activating teleports by the dungeons before you explore the dungeon may mess it up. It may be possible to go through the entire game and not get enough. In practice, a lot of dungeons won't count, and which ones count is different for each person. This achievement is for exploring 25 dungeons, which is hypothetically done by just entering them. ![]() One achievement deserves special mention, and that's Fortune and Glory. I've read it's possible to get so much experience from the last boss that you skip level 40 entirely and don't unlock this, but the walkthrough gets the achievement before we get to the last boss, so it's not an issue. There's more than enough for both, and if you use the walkthrough and provided maps, you'll have both before leaving the first region. Technically the same is true for Antaloorian Job (lockpick 50 chests). This kind of enemy gets rarer as you progress through the game, and if you kill all of them normally before you get 20, you'll be out of luck. They have to be stationary, human-type enemies. Who's Next tasks you with assassinating 20 enemies. The walkthrough does this quest as soon as it's possible. You just have to do it before the point of no return is all, which is right before the end of the game. The doors to the dungeons become locked if you finish the game for some reason. Lost is a quest that occurs in both the first non-tutorial region and the second. Follow the walkthrough and you'll have no problems. Desert Rose is a quest line in Hatmandor, making the wrong choices can screw you out of the achievement. ![]()
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